I’m a 21-year-old 3D artist from the Netherlands, currently pursuing my Game Art degree at Grafisch Lyceum Utrecht, with a focus on 3D design for video games, film, and simulation software. I specialize in creating high quality 3D assets, environments, level designs and procedural generation, combining technical precision with creative problem-solving to deliver high-quality results. Whether working independently or collaboratively, I tackle complex challenges effectively, ensuring a proactive and detail-oriented approach to every project.